﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace TinyEngine.Core.GameClasses
{
    public class XnaGame : Game
    {
        protected GraphicsDeviceManager graphics;
        
        public XnaGame()
        {
            
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            Content.RootDirectory = "Content";
        }

        protected override void Initialize()
        {
            base.Initialize();
        }
        protected override void LoadContent()
        {
            base.LoadContent();
        }
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }

    }

}
